

The normal and texture coordinates are exported with the same number of decimal places as the XYZ coordinates.Įnhanced: Collada Export of a single object will try to use the title of the filename for the geometry name.įix: Tools->Rename Objects would change the case of the object names to lower case.įix: Editing an object name within the Object Instance Edit pane.įix: Opening a. The option can also be set at File->Options->User Options.Įnhanced: Wavefront. SCN files for rF2, the REFLECTEDENV and REFMAP0 sections are written and populated with the names of objects tagged as reflected.Įnhanced: When closing a model, the option to never be prompted has been added. New: Tracks from Forza Apex and Forza 7 can now be imported.Įnhanced: Import of Forza 7/Apex/Horizon cars has a new option to convert Swatchbin to DDS, this option will also ensure all texture maps referenced by all the materials will be available as DDS.Įnhanced: When writing.
#How to import fh4 files into zmodeler 3.1.2 trial#
If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2.īut I strongly recommend to buy this tool. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.įix: With HDR on double-clicking to centre the view would fail.įix: Reflections rendered incorrectly with HDR rendering. The data is placed in the vertex fields normally used for bone data. VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted.įix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names.įix: The export plugins did not save the Lodin/Lodout values.įix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native.Įnhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models.įix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins.įix: When importing from. Make sure you choose F1-2019 from the types list.įix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes. There is still some work required on the tracks, but the importing of cars seems stable. This results in higher resolution texture maps for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017.Įnhancement: Improved Decal shader for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017 gives better rendering of liveries.Įnhancement: Improved sponsor layer and barrier layer handling for tracks from F1-2019 & F1-2018.Įnhancement: Improved DX10 DDS processing reduces the memory overhead and allows more complex models to be imported than before (for example rF2 Portland).įix: In the render pipeline prevent shadow casting animated objects to be shadow receivers as this could give strange artifacts.Įnhancement: F1-2019 cars and tracks can be imported.

NOTE: changelog contains all entries to match between actual version and last uploaded on this site.Įnhancement: Car and track models from F1-2020 can now be imported.Įnhancement: Support for compressed CodeMasters MipMaps format.
